What Made Marvel's Spider-Man One Hell of A Game?
During their stellar E3 2016 show, Sony unveiled a project that very few could have seen coming- a Spider-Man game, with an original story, made exclusively for the PS4, made by Ratchet and Clank developers Insomniac Games. For a decade and a half, the Spider-Man license had rested with Activision, and though there had certainly been some very good games based on the property in that period – and even a couple of great ones – it was clear that Activision wasn't leveraging the immense strengths of the license to the best of its abilities- not even close.
Seeing Sony treating Spider-Man as a big-budget tentpole exclusive release injected belief into audiences that this could be a special game, while the combination of the wallcrawler and Insomniac also held the potential to wow audiences. Sure enough, when Marvel's Spider-Man released for the PS4 in 2018, it did not disappoint. Not only did it receive unanimous praise from critics and audiences while being deemed one of the best games in a year that was, frankly, absolutely brimming with generation-defining titles, Spider-Man was also an immense commercial success for Sony,, also becoming the highest-selling Insomniac-developed game of all time. Just recently we found out that the game has sold more than 13.2 million units worldwide, and it's probably not going to stop selling well any time soon.
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