Mental Omega 3.3.4 - Soviet Mission DAWNBREAKER [On Mental, yup]
Mental Omega 3.3.4 for C&C Red Alert 2 Yuri's Revenge, Soviet Mission Dawnbreaker. Mental Omega 3.3.3 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0
The time has come once again, the new version of C&C Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.
Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri's Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.
C&C Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge.
Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
The Red Army is coming closer and closer to retake Russia from the clutches of Yuri and his Epsilon, this mission takes place in the Ural Mountains of Russia. This location is basically infested with Epsilon bases and units in the area, be warned because the map is full of Shadow Tanks, Adepts and other nasty stuff. You will have to endure multiple Epsilon attacks against you, including the usage of Chinese mind-controlled against you, like Armadillos or Nuwa Cannons. You begin with a small taskforce to the southwest corner of the map - you only have 20+ minutes to complete your first objective, destroying the Psychic Beacon. The path is full of Epsilon units and Tech Artillery Bunkers, but with some recon and reveals it won't make a big problem for you - just push forward. You will receive few Cyborgs at your disposal after you reach a specific point, conserve them because you won't receive anymore of them during the mission. With the Psychic Beacon destroyed, focus on the closest Epsilon base to the west - you need to destroy it as soon as possible, Russian reinforcements will arrive after it. When you receive a notification about the Epsilon Nuclear Missile Silo ready, abandon anything you do and focus on destroying - you won't have much problems because Silo is not so distant. On the way to the base full of APOCALYPSE TANKS, there is another Epsilon outpost with Barracks, Cloning Vats and multiple Masterminds - just destroy it, your ally with set up a base here too. Defend the Battle Lab with everything - the Wolfhound are extremely effective here against incoming Epsilon tanks, Kirovs, Basilisks, Drillers and other nasty stuff, save might be handy here. With this done, focus on Epsilon - cut their power by destroying multiple Reactors, destroy their production buildings and Construction Yards - once crippled and destroyed totally, the mission is won.
Mental Omega 3.3 Download - http://mentalomega.com/download
Mental Omega 3.3 Soundtrack - http://www.moddb.com/mods/mental-omega/downloads/soundtrack-for-mental-omega-33
Mental Omega 3.3 Install - http://mentalomega.com/index.php?page=install
Mental Omega 3.3 Campaign - https://www.youtube.com/playlist?list=PLEeHZfoVZHUapzfksAmRb17BrJC6aHKha
Mental Omega 3.3 Multiplayer - http://mentalomega.com/index.php?page=multi