God of War  (The Movie)
The story of the 2018 God of War game, edited into a movie. Kratos and his son, Atreus must journey across the world of Norse mythology in order to fulfill a promise...
Sorry about all the technical difficulties in getting this released on time. Thankfully, everything is fixed now!
For those of you unfamiliar with my work, I take the stories of video games and attempt to turn them into movies that would be enjoyable and understandable whether you play the game or not. Where some people may just compile cutscenes, I realize that is simply not enough information to understand the story, so I include as much gameplay as necessary to avoid plot holes and keep the story flowing nicely. I also try to, whenever possible, treat myself like the director, camera operator, and actor. While not always possible, I try to play as if I were on a movie set, rather than just playing a game the way I normally would. If walking is more appropriate, I slow down. If certain camera movements might look better than just whipping the camera around, I try to do that whenever possible. If the character wouldn't actually know where to go next, I try to control their movements as if they were figuring it out, even though I already know what to do.
I also focus on removing elements on screen that make it super obvious that you're watching it a game instead of a hollywood movie, such as button prompts, gameplay objectives, chapter titles, etc. Some of these I'm not always able to remove, but I removed nearly every button prompt, and most gameplay objective boxes as well. I was able to remove a few, but not most chapter titles, simply because they covered a large portion of the center of the screen. Immersive mode in the settings helped a lot, but I did need to utilize visual effects and other editing techniques to remove the rest.
This was a much bigger process than I expected it to be. The movie ended up being quite long, and there were a lot more button prompts and other things leftover that I wanted to remove to ensure the most cinematic experience possible. This project required nearly 500 VFX shots, spanning over 50,000 frames total. I worked on this movie for 4 months, which was one of my longest movie projects to date.
If you like the movie, please support the developers if you can by buying the game, and make sure to subscribe so you are able to know when I upload a new movie. If you're interested in supporting me further, I also have a Patreon here:
Every supporter there will have access to near daily production updates on all of my movies, with a ton of information about what's happening behind the scenes. Supporters who pledge $5 or more will also gain access to the original high quality downloadable versions of my movies, which include much higher bitrates and often include 5.1 surround sound as well.
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